MMO-Champion has released the gear for the PTR tested Ruby Sanctum. The whole list is very slim, with 13 pieces dropping from 25-man and 6 pieces dropping from 10-man, but we’ve gotten love from Blizzard in these pieces. Every healing piece that drops would be a nice choice for a Holy Paladin looking for upgrades before heroic ICC (Although your other healers will most likely hunt you down if you try to take their leather/cloth/mail armor from them). In the interest of people who don’t want spoilers about the gear I’m going to put the list (and my comments on them) after a break!
25- Man iLevel 271 gear
Foreshadow Steps, plate feet
- +98 int/stam, Two sockets, +131 Spellpower, +70 crit, and +86 haste
Split Shape Belt, mail belt
- +98 int/stam, Two sockets, +131 Spellpower, +70 crit, and +86 haste (Yes, the boots and belt are exactly the same according to the MMO-Champion site. Wierd?)
Phaseshifter’s Bracers, leather bracers
- +73 int/stam, One Socket, +104 SP, +64 crit, +56 haste
Cloak of a Burning Dusk, cloth back
- +73 int/stam, One socket, +104 SP, +56 crit, +64 Haste
Ring of Phased Regeneration, finger
- +73 int/stam, One socket, +104 SP, +56 crit, +32 Mp5
Glowing Twilight Scale, trinket
- Equip: +190 SP; On Use (2 min Cooldown): For the next 15 seconds, each time your direct healing spells heal a target you cause the target of your heal to heal themselves and friends within 10 yards for 356 each second for 6 seconds
10-man iLevel 258 gear
Changling Gloves, leather hands
- +86 int/stam, Two sockets, +114 SP, +68 crit, +68 Haste
Abduction’s Cover, cloth back
- +65 int/stam, +91 SP, +57 haste, +24 Mp5
Well, the 25 man loot is definitely a boon for ICC 25 normal mode paladins who are looking for those new pieces. Nearly every piece has haste on it, and no spirit! (Sorry Druids, I promise we all still love you, just not the embarrassing stats you choose to need on your gear.)
But –and this is a big but–I feel that these pieces should have been released in the original ICC instead of coming in as what I’m going to call a “fix” for the disappointing gear in ICC. Plate boots with Haste? Great! Except, most paladins have already gone and dumped a considerable amount of gold and emblems into the crafted Earthsoul boots, or fought to get the Plague Scientist boots from Heroic Festergut. (A.k.a. I’m two f–ing Primordials away from having all the mats for my Earthsoul boots, and this news has made me highly grumpy about the wasted emblems. Or soon to be wasted.)
Instead of having plate boots worth a damn for getting through ICC, we’re getting them after a large portion of healers have resigned themselves to finding non-plate boots to fill the gap in gear. I’m glad Blizzard is starting to realize that paladins simply aren’t taking the plate gear they’ve created, choosing instead to downgrade and cause frustration with point systems that don’t allow Healadins to bid on non-pate items (or at least not competitively bid with other healers), or tension between the Healadins and other healers if the paladin chooses to /roll on “their” piece. However, it’s feeling to-little-to-late for my tastes, and my hope is that future raiding environments won’t have these issues, and that the plate pieces are correctly itemized.
When I first looked over the trinket I was highly irate.
ME: Another trinket for healers with no intellect?! What does Blizzard think they’re doing? Where is all this spell power love coming from! Oh, and the proc looks just like that f–ing Trauma proc, this is such bull. What so the legendary mace was great for us and now we’ve got to sit it out while all the other healers get to party with fun, useful procs?!
BOYFRIEND: What are you talking about? That trinket isn’t going to be worth it for Resto druids, it says direct heals. It’s not going to proc off HoTs, or things like Chain Heals or Prayer of Heals…or whatever Priests use to heal, fuck if I know. That trinket looks awesome for you!
ME: Buuuuuut, it has no intellect! I can’t give up my regen from my trinkets for that….waaah I’m going to have to stay with 245 trinkets until Cataclysm comes out *foam at the mouth*
BF: You’re telling me you can’t give up +128 intellect and +599 SP every 2 minutes for +190 SP and *pulls out iTouch calculator*…in your best case scenario using a one second Flash of Light cast fifteen times, and assuming that the trinket is off the GCD, you’ll do approximately 821,250 extra healing every 2 minutes, if it’s used on CD and if you manage to get it on 25 people every 6 seconds?
ME: That can’t possibly be right.
BF: Yes it is, and that’s why it’s designed to be only direct heals and not proc off of HoTs or Trauma’s heals or anything like that. The out-put would be completely ridiculous if it wasn’t.
ME: How did you get that number? It still seems impossibly high…and it still doesn’t have any intellect on it.
BF: Sigh. Okay, it’s a heal for 365 every second for six seconds, right? So, when this is on, a singular target your healing will receive an extra 2190 cumulative every six seconds. Ten other targets will receive exactly the same amount of healing, assuming you’re healing a group of people close together, on a fight like Festergut. If you only get it on those ten targets, and those ten targets stay the same and don’t spread to anyone else while it’s active, you’ll see about 328,500 extra healing every 2 minutes. Sticking with the 25 however, you do 365(for the healing being done)*6(for the number of times the 365 is going through)*25(for the number of people being effected by this)*15(for the number of casts you’re able to do with FoL in that time) and you get 821,250. However, it’s never going to be exactly that. Rarely will it be that high, and it’s a very situational on use, but you’ll probably always be able to get upwards of 12 people with this effect.
ME: Holy cow…
ROOMMATE: Now who’s complaining about no intellect on the trinket!
ME: Be quiet, peanut gallery.
So, if my math-loving boyfriend and roommate are correct, this trinket will be well worth it to pick up. In fact, it will be the most insane thing in the world to acquire, and all of us should be banging down the gates of 25-man Ruby Sanctum until we get it. Now, as you all know, I’m no math wiz, so if these numbers are completely off base I’d love to get the correct formula for this (and I’ll have you sit down and chat with the boyfriend, as he’s sure his math is correct). This is assuming there is not weird internal cooldown, no maximum number of people the effect can go to with in the people in 10 yards, and that you’re able to get 15 1 second casts off. We’ve still got a few weeks to wait by the looks of things, so we can keep polishing our disappointing boots, and unattainable bracers until then.